Triangle.getUv

Computes the UV coordinates of the given point p.

The point p must lie on the same plane as the triangle t; if the point is not coplanar, the result of this function is undefined. If p is null, the point will be set in (0, 0, 0).

The UV coordinates will be placed in the res vector:

  • res.x = u
  • res.y = v

See also: [graphene.triangle.Triangle.getBarycoords]

Parameters

pa #graphene_point3d_t
uvAthe UV coordinates of the first point
uvBthe UV coordinates of the second point
uvCthe UV coordinates of the third point
resa vector containing the UV coordinates of the given point p

Returns

true if the coordinates are valid