ObjectWrap.connectNotify

gulong connectNotify(T)(string detail = null, T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == gobject.param_spec.ParamSpec))) && (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : gobject.object.ObjectWrap))) && Parameters!T.length < 3)

Connect to Notify signal.

The notify signal is emitted on an object when one of its properties has its value set through [gobject.object.ObjectWrap.setProperty], [gobject.object.ObjectWrap.set], et al.

Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with G_PARAM_EXPLICIT_NOTIFY, then any call to [gobject.object.ObjectWrap.setProperty] results in ::notify being emitted, even if the new value is the same as the old. If they did pass G_PARAM_EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call [gobject.object.ObjectWrap.notify] or [gobject.object.ObjectWrap.notifyByPspec], and common practice is to do that only when the value has actually changed.

This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

g_signal_connect (text_view->buffer, "notify::paste-target-list",
                   G_CALLBACK (gtk_text_view_target_list_notify),
                   text_view)

It is important to note that you must use [canonical parameter names][canonical-parameter-names] as detail strings for the notify signal.

Parameters

detailSignal detail or null (default)
callbacksignal callback delegate or function to connect void callback(gobject.param_spec.ParamSpec pspec, gobject.object.ObjectWrap objectWrap) pspec the #GParamSpec of the property which changed. (optional) objectWrap the instance the signal is connected to (optional)
afterYes.After to execute callback after default handler, No.After to execute before (default)

Returns

Signal ID