UnixSocketAddress.newWithType

Creates a new #GUnixSocketAddress of type type with name path.

If type is [gio.types.UnixSocketAddressType.Path], this is equivalent to calling [gio.unix_socket_address.UnixSocketAddress.new_].

If type is [gio.types.UnixSocketAddressType.Anonymous], path and path_len will be ignored.

If path_type is [gio.types.UnixSocketAddressType.Abstract], then path_len bytes of path will be copied to the socket's path, and only those bytes will be considered part of the name. (If path_len is -1, then path is assumed to be NUL-terminated.) For example, if path was "test", then calling [gio.socket_address.SocketAddress.getNativeSize] on the returned socket would return 7 (2 bytes of overhead, 1 byte for the abstract-socket indicator byte, and 4 bytes for the name "test").

If path_type is [gio.types.UnixSocketAddressType.AbstractPadded], then path_len bytes of path will be copied to the socket's path, the rest of the path will be padded with 0 bytes, and the entire zero-padded buffer will be considered the name. (As above, if path_len is -1, then path is assumed to be NUL-terminated.) In this case, [gio.socket_address.SocketAddress.getNativeSize] will always return the full size of a struct sockaddr_un, although [gio.unix_socket_address.UnixSocketAddress.getPathLen] will still return just the length of path.

[gio.types.UnixSocketAddressType.Abstract] is preferred over [gio.types.UnixSocketAddressType.AbstractPadded] for new programs. Of course, when connecting to a server created by another process, you must use the appropriate type corresponding to how that process created its listening socket.

Parameters

paththe name
typea #GUnixSocketAddressType

Returns

a new #GUnixSocketAddress