SocketListener.acceptSocket

gio.socket.Socket acceptSocket(out gobject.object.ObjectWrap sourceObject, gio.cancellable.Cancellable cancellable = null)

Blocks waiting for a client to connect to any of the sockets added to the listener. Returns the #GSocket that was accepted.

If you want to accept the high-level #GSocketConnection, not a #GSocket, which is often the case, then you should use [gio.socket_listener.SocketListener.accept] instead.

If source_object is not null it will be filled out with the source object specified when the corresponding socket or address was added to the listener.

If cancellable is not null, then the operation can be cancelled by triggering the cancellable object from another thread. If the operation was cancelled, the error [gio.types.IOErrorEnum.Cancelled] will be returned.

Parameters

sourceObjectlocation where #GObject pointer will be stored, or null.
cancellableoptional #GCancellable object, null to ignore.

Returns

a #GSocket on success, null on error.

Throws

[ErrorWrap]