SocketListener.acceptFinish
gio.socket_connection.SocketConnection acceptFinish(gio.async_result.AsyncResult result, out gobject.object.ObjectWrap sourceObject)Finishes an async accept operation. See [gio.socket_listener.SocketListener.acceptAsync]
Parameters
result | a #GAsyncResult. |
sourceObject | Optional #GObject identifying this source |
Returns
a #GSocketConnection on success, null on error.
Throws
[ErrorWrap]