SocketClient.setTls
void setTls(bool tls)Sets whether client creates TLS (aka SSL) connections. If tls is true, client will wrap its connections in a #GTlsClientConnection and perform a TLS handshake when connecting.
Note that since #GSocketClient must return a #GSocketConnection, but #GTlsClientConnection is not a #GSocketConnection, this actually wraps the resulting #GTlsClientConnection in a #GTcpWrapperConnection when returning it. You can use [gio.tcp_wrapper_connection.TcpWrapperConnection.getBaseIoStream] on the return value to extract the #GTlsClientConnection.
If you need to modify the behavior of the TLS handshake (eg, by setting a client-side certificate to use, or connecting to the #GTlsConnection::accept-certificate signal), you can connect to client's #GSocketClient::event signal and wait for it to be emitted with [gio.types.SocketClientEvent.TlsHandshaking], which will give you a chance to see the #GTlsClientConnection before the handshake starts.
Parameters
tls | whether to use TLS |