SocketClient.connectEvent
gulong connectEvent(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == void)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == gio.types.SocketClientEvent)))
&& (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : gio.socket_connectable.SocketConnectable)))
&& (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.none && is(Parameters!T[2] : gio.iostream.IOStream)))
&& (Parameters!T.length < 4 || (ParameterStorageClassTuple!T[3] == ParameterStorageClass.none && is(Parameters!T[3] : gio.socket_client.SocketClient)))
&& Parameters!T.length < 5)Connect to Event signal.
Emitted when client's activity on connectable changes state. Among other things, this can be used to provide progress information about a network connection in the UI. The meanings of the different event values are as follows:
- [gio.types.SocketClientEvent.Resolving]: client is about to look up connectable
in DNS. connection will be null.
- [gio.types.SocketClientEvent.Resolved]: client has successfully resolved
connectable in DNS. connection will be null.
- [gio.types.SocketClientEvent.Connecting]: client is about to make a connection
to a remote host; either a proxy server or the destination server itself. connection is the #GSocketConnection, which is not yet connected. Since GLib 2.40, you can access the remote address via [gio.socket_connection.SocketConnection.getRemoteAddress].
- [gio.types.SocketClientEvent.Connected]: client has successfully connected
to a remote host. connection is the connected #GSocketConnection.
- [gio.types.SocketClientEvent.ProxyNegotiating]: client is about to negotiate
with a proxy to get it to connect to connectable. connection is the #GSocketConnection to the proxy server.
- [gio.types.SocketClientEvent.ProxyNegotiated]: client has negotiated a
connection to connectable through a proxy server. connection is the stream returned from [gio.proxy.Proxy.connect], which may or may not be a #GSocketConnection.
- [gio.types.SocketClientEvent.TlsHandshaking]: client is about to begin a TLS
handshake. connection is a #GTlsClientConnection.
- [gio.types.SocketClientEvent.TlsHandshaked]: client has successfully completed
the TLS handshake. connection is a #GTlsClientConnection.
- [gio.types.SocketClientEvent.Complete]: client has either successfully connected
to connectable (in which case connection is the #GSocketConnection that it will be returning to the caller) or has failed (in which case connection is null and the client is about to return an error).
Each event except [gio.types.SocketClientEvent.Complete] may be emitted multiple times (or not at all) for a given connectable (in particular, if client ends up attempting to connect to more than one address). However, if client emits the #GSocketClient::event signal at all for a given connectable, then it will always emit it with [gio.types.SocketClientEvent.Complete] when it is done.
Note that there may be additional #GSocketClientEvent values in the future; unrecognized event values should be ignored.
Parameters
callback | signal callback delegate or function to connect void callback(gio.types.SocketClientEvent event, gio.socket_connectable.SocketConnectable connectable, gio.iostream.IOStream connection, gio.socket_client.SocketClient socketClient) event the event that is occurring (optional) connectable the #GSocketConnectable that event is occurring on (optional) connection the current representation of the connection (optional) socketClient the instance the signal is connected to (optional) |
after | Yes.After to execute callback after default handler, No.After to execute before (default) |