Socket.connect

bool connect(gio.socket_address.SocketAddress address, gio.cancellable.Cancellable cancellable = null)

Connect the socket to the specified remote address.

For connection oriented socket this generally means we attempt to make a connection to the address. For a connection-less socket it sets the default address for [gio.socket.Socket.send] and discards all incoming datagrams from other sources.

Generally connection oriented sockets can only connect once, but connection-less sockets can connect multiple times to change the default address.

If the connect call needs to do network I/O it will block, unless non-blocking I/O is enabled. Then [gio.types.IOErrorEnum.Pending] is returned and the user can be notified of the connection finishing by waiting for the G_IO_OUT condition. The result of the connection must then be checked with [gio.socket.Socket.checkConnectResult].

Parameters

addressa #GSocketAddress specifying the remote address.
cancellablea [gio.cancellable.Cancellable] or null

Returns

true if connected, false on error.

Throws

[ErrorWrap]