SimpleAction.connectChangeState

gulong connectChangeState(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == glib.variant.Variant))) && (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : gio.simple_action.SimpleAction))) && Parameters!T.length < 3)

Connect to ChangeState signal.

Indicates that the action just received a request to change its state.

value will always be of the correct state type, i.e. the type of the initial state passed to [gio.simple_action.SimpleAction.newStateful]. If an incorrect type is given when requesting to change the state, this signal is not emitted.

If no handler is connected to this signal then the default behaviour is to call [gio.simple_action.SimpleAction.setState] to set the state to the requested value. If you connect a signal handler then no default action is taken. If the state should change then you must call [gio.simple_action.SimpleAction.setState] from the handler.

An example of a 'change-state' handler:

static void
 change_volume_state (GSimpleAction *action,
                      GVariant      *value,
                      gpointer       user_data)
 {
   gint requested;

   requested = g_variant_get_int32 (value);

   // Volume only goes from 0 to 10
   if (0 <= requested && requested <= 10)
     g_simple_action_set_state (action, value);
 }

The handler need not set the state to the requested value. It could set it to any value at all, or take some other action.

Parameters

callbacksignal callback delegate or function to connect void callback(glib.variant.Variant value, gio.simple_action.SimpleAction simpleAction) value the requested value for the state (optional) simpleAction the instance the signal is connected to (optional)
afterYes.After to execute callback after default handler, No.After to execute before (default)

Returns

Signal ID