Settings.connectChanged
gulong connectChanged(T)(string detail = null, T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == void)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == string)))
&& (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : gio.settings.Settings)))
&& Parameters!T.length < 3)Connect to Changed signal.
The "changed" signal is emitted when a key has potentially changed. You should call one of the [gio.settings.Settings.get] calls to check the new value.
This signal supports detailed connections. You can connect to the detailed signal "changed::x" in order to only receive callbacks when key "x" changes.
Note that settings only emits this signal if you have read key at least once while a signal handler was already connected for key.
Parameters
detail | Signal detail or null (default) |
callback | signal callback delegate or function to connect void callback(string key, gio.settings.Settings settings) key the name of the key that changed (optional) settings the instance the signal is connected to (optional) |
after | Yes.After to execute callback after default handler, No.After to execute before (default) |
Returns
Signal ID