Texture.saveToTiffBytes
glib.bytes.Bytes saveToTiffBytes()Store the given texture in memory as a TIFF file.
Use [gdk.texture.Texture.newFromBytes] to read it back.
This function is intended to store a representation of the texture's data that is as accurate as possible. This is particularly relevant when working with high dynamic range images and floating-point texture data.
If that is not your concern and you are interested in a smaller size and a more portable format, you might want to use [gdk.texture.Texture.saveToPngBytes].
Returns
a newly allocated [glib.bytes.Bytes] containing TIFF data