Texture.saveToPng

bool saveToPng(string filename)

Store the given texture to the filename as a PNG file.

This is a utility function intended for debugging and testing. If you want more control over formats, proper error handling or want to store to a [gio.file.File] or other location, you might want to use [gdk.texture.Texture.saveToPngBytes] or look into the gdk-pixbuf library.

Parameters

filenamethe filename to store to

Returns

true if saving succeeded, false on failure.