GLTextureBuilder.setId
void setId(uint id)Sets the texture id of the texture. The texture id must remain unmodified until the texture was finalized. See [gdk.gltexture_builder.GLTextureBuilder.build] for a longer discussion.
The id must be set before calling [gdk.gltexture_builder.GLTextureBuilder.build].
Parameters
id | The texture id to be used for creating the texture |