GLTextureBuilder.hasMipmap
bool hasMipmap() @propertyGet hasMipmap property.
Returns
If the texture has a mipmap.
void hasMipmap(bool propval) @propertySet hasMipmap property.
Parameters
propval | If the texture has a mipmap. |
bool hasMipmap() @propertyGet hasMipmap property.
void hasMipmap(bool propval) @propertySet hasMipmap property.
propval | If the texture has a mipmap. |