FrameClock.connectBeforePaint

gulong connectBeforePaint(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gdk.frame_clock.FrameClock))) && Parameters!T.length < 2)

Connect to BeforePaint signal.

Begins processing of the frame.

Applications should generally not handle this signal.

Parameters

callbacksignal callback delegate or function to connect void callback(gdk.frame_clock.FrameClock frameClock) frameClock the instance the signal is connected to (optional)
afterYes.After to execute callback after default handler, No.After to execute before (default)

Returns

Signal ID