FrameClock.connectAfterPaint
gulong connectAfterPaint(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == void)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gdk.frame_clock.FrameClock)))
&& Parameters!T.length < 2)Connect to AfterPaint signal.
This signal ends processing of the frame.
Applications should generally not handle this signal.
Parameters
callback | signal callback delegate or function to connect void callback(gdk.frame_clock.FrameClock frameClock) frameClock the instance the signal is connected to (optional) |
after | Yes.After to execute callback after default handler, No.After to execute before (default) |
Returns
Signal ID