Drag.connectDndFinished

gulong connectDndFinished(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gdk.drag.Drag))) && Parameters!T.length < 2)

Connect to DndFinished signal.

Emitted when the destination side has finished reading all data.

The drag object can now free all miscellaneous data.

Parameters

callbacksignal callback delegate or function to connect void callback(gdk.drag.Drag drag) drag the instance the signal is connected to (optional)
afterYes.After to execute callback after default handler, No.After to execute before (default)

Returns

Signal ID