Note that you can set properties for other planes, but they will be ignored when constructing the texture.
DmabufTextureBuilder.nPlanes
uint nPlanes() @propertyGet nPlanes property.
Returns
The number of planes of the texture.
void nPlanes(uint propval) @propertySet nPlanes property.
Parameters
propval | The number of planes of the texture. Note that you can set properties for other planes, but they will be ignored when constructing the texture. |