Window.connectToEmbedder

gulong connectToEmbedder(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == double))) && (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] == double))) && (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.out_ && is(Parameters!T[2] == double))) && (Parameters!T.length < 4 || (ParameterStorageClassTuple!T[3] == ParameterStorageClass.out_ && is(Parameters!T[3] == double))) && (Parameters!T.length < 5 || (ParameterStorageClassTuple!T[4] == ParameterStorageClass.none && is(Parameters!T[4] : gdk.window.Window))) && Parameters!T.length < 6)

Connect to ToEmbedder signal.

The ::to-embedder signal is emitted to translate coordinates in an offscreen window to its embedder.

See also #GdkWindow::from-embedder.

Parameters

callbacksignal callback delegate or function to connect void callback(double offscreenX, double offscreenY, out double embedderX, out double embedderY, gdk.window.Window window) offscreenX x coordinate in the offscreen window (optional) offscreenY y coordinate in the offscreen window (optional) embedderX return location for the x coordinate in the embedder window (optional) embedderY return location for the y coordinate in the embedder window (optional) window the instance the signal is connected to (optional)
afterYes.After to execute callback after default handler, No.After to execute before (default)

Returns

Signal ID