Keymap.connectDirectionChanged

gulong connectDirectionChanged(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gdk.keymap.Keymap))) && Parameters!T.length < 2)

Connect to DirectionChanged signal.

The ::direction-changed signal gets emitted when the direction of the keymap changes.

Parameters

callbacksignal callback delegate or function to connect void callback(gdk.keymap.Keymap keymap) keymap the instance the signal is connected to (optional)
afterYes.After to execute callback after default handler, No.After to execute before (default)

Returns

Signal ID