FrameClock.connectUpdate
gulong connectUpdate(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == void)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gdk.frame_clock.FrameClock)))
&& Parameters!T.length < 2)Connect to Update signal.
This signal is emitted as the first step of toolkit and application processing of the frame. Animations should be updated using [gdk.frame_clock.FrameClock.getFrameTime]. Applications can connect directly to this signal, or use [gtk.widget.Widget.addTickCallback] as a more convenient interface.
Parameters
callback | signal callback delegate or function to connect void callback(gdk.frame_clock.FrameClock frameClock) frameClock the instance the signal is connected to (optional) |
after | Yes.After to execute callback after default handler, No.After to execute before (default) |
Returns
Signal ID