Display.connectMonitorAdded

gulong connectMonitorAdded(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gdk.monitor.MonitorWrap))) && (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : gdk.display.Display))) && Parameters!T.length < 3)

Connect to MonitorAdded signal.

The ::monitor-added signal is emitted whenever a monitor is added.

Parameters

callbacksignal callback delegate or function to connect void callback(gdk.monitor.MonitorWrap monitor, gdk.display.Display display) monitor the monitor that was just added (optional) display the instance the signal is connected to (optional)
afterYes.After to execute callback after default handler, No.After to execute before (default)

Returns

Signal ID