TreeNode.connectNodeChanged

gulong connectNodeChanged(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] : gda.tree_node.TreeNode))) && (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] : gda.tree_node.TreeNode))) && Parameters!T.length < 3)

Connect to NodeChanged signal.

Gets emitted when a node has changed

Parameters

callbacksignal callback delegate or function to connect void callback(gda.tree_node.TreeNode node, gda.tree_node.TreeNode treeNode) node the #GdaTreeNode which has changed (optional) treeNode the instance the signal is connected to (optional)
afterYes.After to execute callback after default handler, No.After to execute before (default)

Returns

Signal ID