ServerOperation.connectSequenceItemAdded
gulong connectSequenceItemAdded(T)(T callback, Flag!"After" after = No.After) if (isCallable!T
&& is(ReturnType!T == void)
&& (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == string)))
&& (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] == int)))
&& (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.none && is(Parameters!T[2] : gda.server_operation.ServerOperation)))
&& Parameters!T.length < 4)Connect to SequenceItemAdded signal.
Gets emitted whenever a new sequence item (from a sequence template) has been added
Parameters
callback | signal callback delegate or function to connect void callback(string seqPath, int itemIndex, gda.server_operation.ServerOperation serverOperation) seqPath the path to the new sequence item (optional) itemIndex the index (starting from 0) of the new sequence item in the sequence (optional) serverOperation the instance the signal is connected to (optional) |
after | Yes.After to execute callback after default handler, No.After to execute before (default) |
Returns
Signal ID