Window.connectDestroy
gulong connectDestroy(T)(T callback, Flag!"After" after = No.After)Connect to Destroy signal.
The signal #AtkWindow::destroy is emitted when a window is destroyed.
Parameters
callback | signal callback delegate or function to connect void callback(atk.window.Window window) window the instance the signal is connected to (optional) |
after | Yes.After to execute callback after default handler, No.After to execute before (default) |
Returns
Signal ID