ObjectWrap.connectNotification

gulong connectNotification(T)(T callback, Flag!"After" after = No.After) if (isCallable!T && is(ReturnType!T == void) && (Parameters!T.length < 1 || (ParameterStorageClassTuple!T[0] == ParameterStorageClass.none && is(Parameters!T[0] == string))) && (Parameters!T.length < 2 || (ParameterStorageClassTuple!T[1] == ParameterStorageClass.none && is(Parameters!T[1] == int))) && (Parameters!T.length < 3 || (ParameterStorageClassTuple!T[2] == ParameterStorageClass.none && is(Parameters!T[2] : atk.object.ObjectWrap))) && Parameters!T.length < 4)

Connect to Notification signal.

The "notification" signal can be emitted to pass an announcement on to be read by a screen reader.

Parameters

callbacksignal callback delegate or function to connect void callback(string arg1, int arg2, atk.object.ObjectWrap objectWrap) arg1 the text to be announced. (optional) arg2 an #AtkLive specifying the politeness of the notification. Should be either ATK_LIVE_POLITE or ATK_LIVE_ASSERTIVE. (optional) objectWrap the instance the signal is connected to (optional)
afterYes.After to execute callback after default handler, No.After to execute before (default)

Returns

Signal ID