ownColormap
fn
void ownColormap() nothrow @nogc @trustedRequests FLTK to use its own colormap.
This is useful on 8-bit displays to get better colors. Should be called before creating any windows.
void ownColormap() nothrow @nogc @trustedRequests FLTK to use its own colormap.
This is useful on 8-bit displays to get better colors. Should be called before creating any windows.